# Rotation Modes Explained

The Placement Tool includes several rotation modes to suit different placement scenarios. Below are the available modes, along with descriptions and key settings.

#### **FaceCam Rotation**

* **Purpose:** Automatically orients the asset so it faces the active camera.
* **Ideal For:** Situations where you always want the asset to be oriented towards the viewer.
  * Cliff edges while placing them oriented toward the editor's view camera.
  * Statues in rooms facing the same direction.
* **Key Settings:**
  * No manual adjustments are required; the tool aligns based on the current camera view.
* **Optional Settings:**
  * **Surface Alignment:** Option to align rotation with the surface normal.

#### **Manual Rotation**

* **Purpose:** Allows you to set a fixed rotation for the asset.
* **Ideal For:** When you need complete control over the asset’s orientation.
* **Key Settings:**
  * A manual rotation property lets you define the precise yaw, pitch, and roll.
* **Optional Settings:**
  * **Surface Alignment:** Option to align rotation with the surface normal.

#### **Random Rotation**

* **Purpose:** Applies a random rotation within specified ranges.
* **Ideal For:** Adding variety in scenes by randomizing asset orientation.
* **Key Settings:**
  * **Random Yaw Range:** Set minimum and maximum values for yaw.
  * **Random Pitch & Roll Ranges:** (If applicable) Define limits for pitch and roll.
* **Optional Settings:**
  * **Surface Alignment:** Option to align rotation with the surface normal.

#### **Drag Rotation**

* **Purpose:** Adjusts the asset’s rotation based on the drag direction.
* **Ideal For:** Achieving intuitive, on-the-fly adjustments by dragging in the viewport.
* **Optional Settings:**
  * **Surface Alignment:** Option to align rotation with the surface normal.

Each rotation mode is easily selectable in the tool’s settings panel. Adjust the associated variables to match your project’s requirements.
