Using the Placement Tool

Activating the Tool

  • Open Scriptable Tools editor mode: In the Unreal Editor toolbar, click the Mode Dropdown and select Scriptable Tools to showcase the editor tools window:

    • If you cannot see this option in the dropdown, it likely means the "ScriptableToolsFramework" and "EditorScriptableToolsFramework" plugins are not correctly enabled. Please enable these before continuing.

  • Select the tool: Select the tool by clicking on the green chair icon for Placement Assist.

  • Preview in action: Hover your mouse in the viewport for a live preview of the asset you’re about to place.

The Placement Workflow

  1. Hover & Preview:

    • Move your cursor over your scene to see where the asset will be placed.

    • The preview will automatically update its position, rotation, and scale based on your settings.

  2. Click-Drag to Place:

    • Click and drag in the viewport to adjust the asset’s placement.

    • Depending on your chosen modes, dragging can also update rotation and scale.

  3. Drop to Spawn:

    • Release the mouse button to spawn the final actor or mesh in the level.

    • The tool will also apply any folder organization or unique naming settings automatically.

Tool Settings Overview

  • Placement Selection Mode: Choose between Manual, Data Asset, or Data Table modes.

  • Rotation & Scaling Modes: Customize how the asset rotates and scales during placement.

For more details on rotation and scaling, see the dedicated Rotation Modes and Scale Modes pages.

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