Using the Placement Tool
Activating the Tool
Open Scriptable Tools editor mode: In the Unreal Editor toolbar, click the Mode Dropdown and select Scriptable Tools to showcase the editor tools window:
If you cannot see this option in the dropdown, it likely means the "ScriptableToolsFramework" and "EditorScriptableToolsFramework" plugins are not correctly enabled. Please enable these before continuing.

Select the tool: Select the tool by clicking on the green chair icon for Placement Assist.
Preview in action: Hover your mouse in the viewport for a live preview of the asset you’re about to place.
The Placement Workflow
Hover & Preview:
Move your cursor over your scene to see where the asset will be placed.
The preview will automatically update its position, rotation, and scale based on your settings.
Click-Drag to Place:
Click and drag in the viewport to adjust the asset’s placement.
Depending on your chosen modes, dragging can also update rotation and scale.
Drop to Spawn:
Release the mouse button to spawn the final actor or mesh in the level.
The tool will also apply any folder organization or unique naming settings automatically.
Tool Settings Overview
Placement Selection Mode: Choose between Manual, Data Asset, or Data Table modes.
Rotation & Scaling Modes: Customize how the asset rotates and scales during placement.
For more details on rotation and scaling, see the dedicated Rotation Modes and Scale Modes pages.
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