Using the Placement Tool
Last updated
Last updated
Open Scriptable Tools editor mode: In the Unreal Editor toolbar, click the Mode Dropdown and select Scriptable Tools to showcase the editor tools window:
If you cannot see this option in the dropdown, it likely means the "ScriptableToolsFramework" and "EditorScriptableToolsFramework" plugins are not correctly enabled. Please enable these before continuing.
Select the tool: Select the tool by clicking on the green chair icon for Placement Assist.
Preview in action: Hover your mouse in the viewport for a live preview of the asset you’re about to place.
Hover & Preview:
Move your cursor over your scene to see where the asset will be placed.
The preview will automatically update its position, rotation, and scale based on your settings.
Click-Drag to Place:
Click and drag in the viewport to adjust the asset’s placement.
Depending on your chosen modes, dragging can also update rotation and scale.
Drop to Spawn:
Release the mouse button to spawn the final actor or mesh in the level.
The tool will also apply any folder organization or unique naming settings automatically.
Placement Selection Mode: Choose between Manual, Data Asset, or Data Table modes.
Rotation & Scaling Modes: Customize how the asset rotates and scales during placement.
For more details on rotation and scaling, see the dedicated Rotation Modes and Scale Modes pages.