Update Log

Version 1.3

  • Added enhanced undo and redo support, including for static mesh batching components and the new deletion tool.

  • Added a deletion tool, which intuitively allows you to click objects in the scene to delete, including additional settings for deleting static mesh components inside of actors: DELETION TOOL

  • Added support for decal materials as an asset type.

  • Added new placement selection target modes, which change how the target object to place gets determined: TARGET MODES

  • Added rebindable keybind support for rerolling the random placement asset chosen and cycling through tables.

Version 1.2

  • Added support for Batching methods for static meshes assets.

    • Specifically allows users to choose between modes: None, Instanced SM and Hierarchical Instanced SM.

For more explanations about how to use the batching methods refer to this page:

How to optimize Static Mesh rendering using Batching Modes

Version 1.1

  • Added support for arrays in placement data assets.

    • This allows users to input an array instead of a singular element that will share the settings from that element in the data asset.

    • This reduces the manual setup as for static meshes or actors that share the same settings, you can make them an array and quickly add multiple meshes or actors.

    • The provided weight is used for each element in the array to randomly select which mesh or actor is gotten from the array.

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