Placement Assist
  • Welcome
  • Tutorials
    • Getting Started
    • How to Set Up Data Assets
    • How to Set Up Data Tables
  • Using the Placement Tool
  • How to Replace Preview Material
  • How to optimize Static Mesh rendering using Batching Modes
  • Details
  • Rotation Modes Explained
  • Scale Modes Explained
  • FAQ & Troubleshooting
  • Update Log
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PreviousFAQ & Troubleshooting

Last updated 5 months ago

CtrlK

Version 1.2

  • Added support for Batching methods for static meshes assets.

    • Specifically allows users to choose between modes: None, Instanced SM and Hierarchical Instanced SM.

For more explanations about how to use the batching methods refer to this page:

Version 1.1

  • Added support for arrays in placement data assets.

    • This allows users to input an array instead of a singular element that will share the settings from that element in the data asset.

    • This reduces the manual setup as for static meshes or actors that share the same settings, you can make them an array and quickly add multiple meshes or actors.

    • The provided weight is used for each element in the array to randomly select which mesh or actor is gotten from the array.

How to optimize Static Mesh rendering using Batching Modes