Update Log
Version 1.3
Added enhanced undo and redo support, including for static mesh batching components and the new deletion tool.
Added a deletion tool, which intuitively allows you to click objects in the scene to delete, including additional settings for deleting static mesh components inside of actors: DELETION TOOL
Added support for decal materials as an asset type.
Added new placement selection target modes, which change how the target object to place gets determined: TARGET MODES
Added rebindable keybind support for rerolling the random placement asset chosen and cycling through tables.
Version 1.2
Added support for Batching methods for static meshes assets.
Specifically allows users to choose between modes: None, Instanced SM and Hierarchical Instanced SM.
For more explanations about how to use the batching methods refer to this page:
How to optimize Static Mesh rendering using Batching ModesVersion 1.1
Added support for arrays in placement data assets.
This allows users to input an array instead of a singular element that will share the settings from that element in the data asset.
This reduces the manual setup as for static meshes or actors that share the same settings, you can make them an array and quickly add multiple meshes or actors.
The provided weight is used for each element in the array to randomly select which mesh or actor is gotten from the array.

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